Installing Required Frameworks

Jan 9, 2012 at 7:10 PM

There is an issue where if you install the XboxModules you need to have XNA installed. We cannot redistribute XNA as part of the package (like we do for opencv) because it is against XNA's eula.

A couple possibilities are to provide some way to run installation code for packages so that the module can check there for it's existence, and install what it needs there.

A possibly cleaner implementation would be to find some way to dynamically load the assembly at run-time (not referenced at compile-time) so that we can try catch and ask the user to install it when it is needed.